Right away, it becomes evident that The Phantom Pain’s precursor effort was merely testing the waters Kojima-san has given gamers an authentic game world to explore this time around, punctuated by majestic views, roaming wildlife and enemy bases/outposts awaiting infiltration. The true nature of the open-world setting tested in Ground Zeroes is realised here as you step down on the dusty plains of Afghanistan. Once that’s out of the way though, Snake gets himself patched up and the main mission is laid out before you, namely taking revenge on the Mother Base attack nearly a decade ago. Ostensibly a moody tutorial, the prologue acts to bring you up to speed on the story and acquaint yourself with the game’s fundamental controls before the action really kicks off. Taking place some nine years after the events of Ground Zeroes, The Phantom Pain picks up after Snake awakens from his injury-induced coma.
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